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Ffxiv forspoken
Ffxiv forspoken








Ideally the main tank should position Ifrit near the middle of the arena. It goes without saying no one should be near this. So that Tank needs to move out of the way fast. He will jump up and slam where the tank last was positioned. Meteor Strike – When Instant Incineration hits, Ifrit will start casting this. Hands of Flame also drops a large AOE puddle below the person it hits, so DPS must be at most max melee range. The latter is preferred for up time because if you invuln you will be staggered and knocked into the sky for a few seconds. Hands of Flame / Instant Incineration – Two (technically three) part Tankbuster. It doesn’t do a whole lot of damage even at a medium distance. Simply move away from it, but you don’t have to go too far. Proximity Blast – The transition into Ifrit starts with a proximity blast. You’ll be sucked in and if you’re positioned correctly you’ll just avoid the two blasts.įerostorm – Watch out for this as it will happen immediately following when you’re sucked inward.

  • Three Orbs – You’ll need to position yourself near the edge of the arena again, but now in-between two of the orbs.
  • The furthest orbs will be sucked into the void so it’s an easy dodge.
  • Four Orbs – You’ll need to position yourself far on the outside.
  • Depending on the side you’re on, there will be two different formations Occluded Front – There will be seven orbs summoned on the field.

    ffxiv forspoken

    Also, don’t touch the big line of black death. What DPS need to do is be on the side with their assigned intercadinal position, otherwise there’s a decent chance you’ll wipe the party (you can still work through it, but it’s not ideal). Either north to south or east to west it’s completely random. Vacuum Slice – Garuda will split the arena into two. Otherwise it’s the same as the first puddles. It’s best to Surecast/Arm’s Length here for uptime. The only twist is that now there’s a giant knockback from the center (if you stand in the blue, you will die). Stacks – Garuda will put up even more puddles. These will explode outward in a cone attack that, if you’re ill placed, you will get caught and die. If you do not stack with your partner, you will go flying into the air and die.įerostorm – What could be the single deadliest attack in the entire fight, Garuda will put down two green, almost translucent nails around her. Move out after it goes off as it will leave a puddle that will kill anyone stuck in it. Just like above, DPS be on their intercadinal positions with their partner sharing the blow. Stacks – These require two people to be in one. It has worked in our favor once, but by sheer luck. It will get cut and the cone AOE will target someone at random. Do NOT bring the tether across the Occluded Front line. Simply go to your designated spot and outside of the giant AOE around Garuda. Storm of Fury – This will tether all four DPS. Occluded Front – Summons two orbs on the side of the arena that will send out line attacks. Tanks need to decide who is taking the north and south tornadoes in the fourth phase.This is someone who will always go either east or west, and their partner (who is tethered to them) will follow them while the other team will go in the opposite direction.

    ffxiv forspoken

    Assign an “anchor” for the fourth phase.Tanks and healers need to be paired with a DPS. The mechanics are demanding in comparison to the first fight, and requires a lot of adjustments and movement. Regardless, the second savage raid is a tricky one.

    ffxiv forspoken

    It still looks like a demon, but it has a more humanoid form. While the latter looks similar as the original design, Ifrit has seen a complete rework.

    ffxiv forspoken

    The first being a revamped Ramuh, and the second the dynamic duo of Ifrit and Garuda. Here we have the second of four raids in the latest 5.2 update.










    Ffxiv forspoken